![]() Its intuitive user interface, powerful search tools, seamless integration with other Apple devices, and robust security features make it a popular choice for users who value productivity, security, and ease of use. MacOS provides a user-friendly and powerful operating system for Mac users. It is the default operating system on all Mac computers and is known for its intuitive user interface and seamless integration with other Apple devices. MacOS is a Unix-based operating system developed by Apple Inc. So let’s dive in and get started with this macOS beginner’s guide. In this guide, we’ll walk you through the basics of using a Mac, from setting up your computer to customizing your desktop and using essential applications. With some guidance and practice, you’ll navigate your Mac like a pro in no time. An example of using Metal this way can be found here.Congratulations on your new Mac! If you’re new to the world of Macs, it can be overwhelming to know where to start. I hope that would take away some of the burden of having to completely learn a new programming language. This means you can limit the amount of objective C++ code to just the (metal) API calls, while the rest of you application can be written completely in C++. By using the objective C++ language (.mm files), you can effectively mix C++ with objective C code. This means that if you want to take this route, there is no way of completely avoiding objective C. Unfortunately as of today no C++ interface/wrapper for Metal exists. Generally speaking to do high performance rendering using the GPU, your best option is to use Metal. This can be accomplished by using any 3rd party app framework. This leaves you with the problem of displaying this offscreen buffer on screen. You can use CGBitmapContextCreate to create a context for rendering to an offscreen buffer. It has a C API, so it meets your requirement of not having to use Swift/Objective-C. ![]() To render 2D primitives, you can give Quartz a try. Glad you are enjoying the Apple M1 processor! Or it will works but won't be updated anymore ? (considering my requirements, an outdated version of OpenGL is perfectly fine to me) Will OpenGL be removed and no longer works. Mostly about "no longer supported" vs "Deprecated". I read mixed message and confusion on the Future of OpenGL on Mac.honestly, my post feel like I'm crying for a documented c++ metal wrapper of some kind I suppose ?.SDL2 appears to have a some kind of Metal backend/port/whatever but all the exemples I find are in ObjC.I still need to open a graphic window context somehow.I'm fine if a suggested library isn't Object Oriented (eg : openGL).use openGL anyway and cry when it will no longer works ? (meh).What kind of options are available to me with the aforementioned requirements ? If it's a full fledged 3D accelerated graphic library (eg : openGL, Vulkan, Metal), it also works for me.Even if it's a pure framebuffer (an array of pixels), I'll manage.fast FPS, refreshing the visualization as fast as possible.I need pure non-interactive visualisation of science-ish stuff. I won't even use sprites, or any kind of assets, sound, keyboard, mouse, IO, GUI. ![]() Text would be a useful feature but totally optional.I'll be happy as long as it runs on my MacBook Air.I don't even care about Apple (as you probably guessed), but the M1 processor is just too good.OpenGL is deprecated (or soon to be) on Mac.I don't want to learn objC, Swift, Xcode.I need to draw 2D lines, circles, boxes.
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